The Space Quest games were always wonderful for me- In particular, I loved the multitudes of ways you could die in the most horrific possible way.. I'd often try things I knew would kill Roger just to see what the writers dreamed up as a Death.
Space Quest 1 in particular was special to me, since my father and I played through it together- It was a great learning experience and a fun way to interact with a story together.
In the early 2001-era, I actually started up a project to create a new Space Quest game.. (Sq7.org). We got Josh Mandel, one of the original SQ authors to write us a script, and dozens of animators around the net to donate time.
It went pretty well, but fell apart over a disagreement with Vivendi- They offered to let us release it, but only if we turned over the Copyright.. We had promised Josh and others we wouldn't ever do that, so we were a bit stuck. That lead to disappointment all around, which was acerbated by the now dated look of the project, due to the long dev time of a Fan game.
I'd still love to release a SQ game some day, though- It's such a wonderful premise- The not-so-heroic everyman who bumbles and bungles his way to saving the world.
As an aside, we had also tried pitching Vivendi to do commercial remakes of the Space Quest games, on the (Then band new) Nintendo DS. We had a nice discussion with them about it, and worked our arses off on the proposals, but ultimately, they didn't think it was worth it.
To my mind, TellTale games is really carrying forward the spirit of Sierra adventure games. The new Wallace and Gromit is wonderful, not to mention Sam & Max, etc.
I'm excited by their engines, their storytelling, and their sense of fun, and can't WAIT to see what they do for the Monkey Island continuation.
I'm actually impressed with Lucas arts open mindedness compared to Vivendi.
By the way, I wonder why Vivendi allowed AGD Interactive (http://www.agdinteractive.com/games/games.html) to release their King Quest 1 & 2 remake and didn't allow the development of Space Quest 7, seems a bit incoherent...
Hope you can use the work you did on Space Quest 7 and release it one day, I'll be happy to play it :-)
Space Quest 1 in particular was special to me, since my father and I played through it together- It was a great learning experience and a fun way to interact with a story together.
In the early 2001-era, I actually started up a project to create a new Space Quest game.. (Sq7.org). We got Josh Mandel, one of the original SQ authors to write us a script, and dozens of animators around the net to donate time.
It went pretty well, but fell apart over a disagreement with Vivendi- They offered to let us release it, but only if we turned over the Copyright.. We had promised Josh and others we wouldn't ever do that, so we were a bit stuck. That lead to disappointment all around, which was acerbated by the now dated look of the project, due to the long dev time of a Fan game. I'd still love to release a SQ game some day, though- It's such a wonderful premise- The not-so-heroic everyman who bumbles and bungles his way to saving the world.
As an aside, we had also tried pitching Vivendi to do commercial remakes of the Space Quest games, on the (Then band new) Nintendo DS. We had a nice discussion with them about it, and worked our arses off on the proposals, but ultimately, they didn't think it was worth it.
To my mind, TellTale games is really carrying forward the spirit of Sierra adventure games. The new Wallace and Gromit is wonderful, not to mention Sam & Max, etc.
I'm excited by their engines, their storytelling, and their sense of fun, and can't WAIT to see what they do for the Monkey Island continuation.