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> Now if I play nacl stuff on ANYTHING else than chrome is does NOT work.

That's purely an adoption-by-browser problem.

> Else, I can just provide C binaries, they're faster than nacl anyway.

The whole point of both nacl and asm.js was sandboxing.



> That's purely an adoption-by-browser problem.

... which is a pretty big problem, right? Especially since I don't think FF is likely to pick up NaCL unless/until hell freezes over.


I don't see where the point of asm.js is sandboxing. In fact, that's pretty much beside the point. Sandboxing in NaCL is just a necessity.




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