My understanding is that it's not just the processor, but Visa/Mastercard themselves have rules against certain types of merchants/products... they really have a monopoly on credit cards in general so you have to play by their rules.
You're right, but it's slightly more complicated than that.
My understanding is that payment processors are obligated to follow the policies of Visa/MasterCard, AmEx, and Discover, but that those parties' policies don't explicitly ban these specific things for sale. Instead, they "strongly encourage" processors to ban them in their user agreements under the implicit threat of their risk level being increased, which in turn impacts the fees they pay to the credit card companies.
I've not been deep in this world since ~2014, but at that time the only processor I could find that wasn't specific to the porn industry, offered physical terminals, had reasonable (if high) fees, and didn't ban legal transactions in their user agreement was PAI ("Payment Alliance International"). A quick look at their site today shows that they seem to have been acquired by Brinks, so that may no longer be the case.
If they continued to carry any of the games that were singled out for removal by Visa and Mastercard, they would not be able to accept credit card payments for anything else in their store. This same drama has played out the same way with countless other online services.
Controversial games being restricted to purchase only with Steam Points. The credit card is only ever charged to buy points, which can then be used to purchase items on the store. Similar to fortnite.
They could support a stablecoin like USDC and start pushing people to that. No censorship and lower fees. Valve broke ground with Steam, they could do it again.
The problem with that is that you usually end up using traditional payment rails (e.g. a Visa debit card) to "invisibly" buy the stablecoin and then you're subject to their rules and fees again.
Early crypto believer here. My first purchase of Bitcoin was at $0.23. I've been through the ups and downs, used the proceeds to buy physical assets over the years (land, and one vehicle), and lost interest in the "community" shortly after Ethereum gained initial popularity. I still hold some crypto, mostly Bitcoin but also Ethereum, Monero, and a handful of altcoins that don't amount to enough to bother withdrawing.
My hot take take: Crypto still fills a valuable role, and will still "take over" the global financial system both at the individual and institutional level. Whether that's Bitcoin, another coin, or something new created by the institutions themselves is yet to be seen.
You're right that it's "tainted", of course. That's why I think we're in a (hopefully) long slump in adoption. I think that will rapidly change if and when the US Dollar loses its place as the world's reserve currency.
At some point there will be a war or significant political disruption. A large part of the world will want to divest itself of dollars, and none of the state-backed alternatives will be stable enough for their needs. That's when we'll see a shift to crypto - first some international institutions that do business across ideological borders, then the rest of the internationals, then individuals.
Unless and until that happens, things will continue to slowly grow. The boom/bust cycle will keep going, getting longer and lower magnitude over time. There's still money to be made in speculation, but that's not what interests me :)
> At some point there will be a war or significant political disruption. A large part of the world will want to divest itself of dollars, and none of the state-backed alternatives will be stable enough for their needs. That's when we'll see a shift to crypto - first some international institutions that do business across ideological borders, then the rest of the internationals, then individuals.
Sorry how would crypto end up more stable than any candidates for a reserve currency? The only thing even remotely stable in the crypto world are stablecoins which... are pegged to the dollar (the actual reserve currency) which is already unstable in your scenario.
Is it the case the Mastercard/Visa will reject a site that has such content even if you can only purchase it using ValveBucks or PayPal or something? That seems plausible.
You need to be more specific. Conflating "adult content" with porn is both problematic is masks the real issue. A large majority of games Valve sells are adult content. But as you can imagine grand theft auto is not causing a lot of political backlash, despite the objectionable content.
But is there a good reason to do a chargeback if you can easily refund it? Yes if someone stole the CC and used it buy something on Steam, but is that the concern or that someone buys something with a CC on their own account, and then chargebacks instead of refunding?
The fact that these were specifically incest games makes me think a title was somehow involved in distributing CSAM, which is often why Visa/MC crack down on porn websites.
But it is possible that Visa sensibly and correctly said "anyone who makes or purchases such a game is a despicable scumbag, and we shouldn't assume the financial risk of dealing with them."
That's a pretty wild idea for what someone would be putting on steam as a visual novel. And why would they need to be pressured into removing horrible illegal content?
Or you think one person did that and it made the credit cards decide any story with incest would be the same? That would be ridiculous on their part.
I think the government should be the one deciding what makes someone qualify as a despicable scumbag, not a private payment processor that is essentially acting as a utility provider. For the same reason, I also don't think an electric company should be allowed to shut cancel your building's electricity if they don't like your mismatched socks.