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Note that even the examples he gives are related to things like an operator telling the car to overtake a stopped truck instead of waiting for it to start again. So occasional high level decisions, not minute-to-minute or even second-to-second interactions like you have when flying a drone.

This is more like telling your units to go somewhere in a video game, and they mostly do it right, but occasionally you have to take a look and help them because they got stuck in a particularly narrow corridor or something.



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