It seems O3 following trend of Chess engine that you can cut your search depth depends on state.
It's good for games with clear signal of success (Win/Lose for Chess, tests for programming). One of the blocker for AGI is we don't have clear evaluation for most of our tasks and we cannot verify them fast enough.
It's good for games with clear signal of success (Win/Lose for Chess, tests for programming). One of the blocker for AGI is we don't have clear evaluation for most of our tasks and we cannot verify them fast enough.