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In my stumbling around YouTube in the past week, I found "The Next Major RTS Will Fail. This Is Why" - https://youtu.be/XehNK7UpZsc

The publishers have listened to their hard core players - and created games for them. Is Diablo III for the people doing seasons? or the people who play through the campaign in solo mode?

With modern games, this in turn means that the casual to competitive conversion rate is low (because of the lack of solo content to hook the casual players) and publishers look to milk more from the competitive players by making the game even less accessible.

The games are being developed as multiplayer first today... and that in turn means that the solo modes that the casual games aren't there.

Honestly, if MMO is one of the first things listed on a game, and solo content is lacking - that gets a "nope" or "meh" from me on Steam. Meanwhile, some fun old games I still pull up from time to time to play.



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