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> I've wondered if it's almost worth mixing two separate languages (like a GCed one for the latter) just to make the distinction clear.

Python, with perf critical sections written in C or Rust is pretty much that. From what I hear the Rust-Python bindings are especially good, and make the correctness part easier even in the performance critical parts.

Or you can go the opposite way and call out to a scripting language from your fast language. Today everyone is hyped about wasm for that, but we also have about two decades of computer games using lua for that (and games are probably the single biggest category of performance sensitive software)



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