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This is great stuff. I don’t have anything useful to add, just wanted to say thank you, TIL. You don’t have links to any write ups about the latency testing by Igor’s Lab & Battlenonsense do you? I’d be interested to learn more about what typical click-to-photon latencies are today for given refresh rates, and how the latency changes wrt refresh rate. The latencies must be absolutely horrendous if we’re talking about differences of 20-30ms? That would tend to justify super high frame rates (assuming they actually reduce latency!), but it’s funny to me that rendering frames faster and faster is seen as the solution, rather than attacking the issue of a render+display pipeline with insane and growing latency.


https://www.igorslab.de/en/radeon-anti-lag-vs-nvidia-reflex-...

https://www.igorslab.de/wp-content/uploads/2023/04/Overwatch...

https://youtu.be/7DPqtPFX4xo?t=727

(highly pronounced in this game but)

Yes I agree that driver overhead+latency reduction in the pipeline matters a lot and that's the tool Intel just dropped (and has probably optimized their own driver for of course). Classic Tom Peterson, lol, just like FCAT.

https://www.youtube.com/watch?v=8ENCV4xUjj0




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