Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

seems like the idea of platform for funding ideas (kickstarter) has proved itself as a valid idea.


I think it's a bit early to decide that. DoubleFine Adventure and Wasteland 2 are really big hits with the fans, and this is the first time this has happened. There's a lot of emotion involved here.

If this were new IP and/or new devs, it wouldn't be nearly so crazy.

I'm not saying it can't be done, just that it's not going to be a free ride in the future just because these 2 groups did it. They're going to have to work hard for it... Probably a lot harder than these 2 projects did.


This isn't the first time this has happened. Remember that little game "minecraft"? The game was effectively developed live while pre-orders were sold that allowed people to play the pre-release code. It raised more money than both of these games before it was released. Enough to create a game company with several employees working on other games as well.

The fact should be firmly established now: it is feasible to bootstrap the funding of games and even the creation of game companies.

Of course it's not going to be easy, and for some people it's going to be harder than for others. But it's always been that way. Making games has always been hard, it's a rather brutal industry that is not very rewarding for most of the people in it.


That was different. When I bought Minecraft, I was able to say to myself, "For this price, if I never get an update, it was worth it."

That's not the case with these kickstarters.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: