This is all about day-1 production-run planning. But what about follow-on runs? The "weird thing" about Nintendo, to me, has always been how little "greater-than-expected demand" seems to influence the supply, even on a 6-month delay. A lot of Nintendo products sit around "sold out" on Amazon for months/years/forever, despite a thriving secondary market for those same products, often with scalpers now charging higher than MSRP for the products.
For example — Amiibo. Why don't Nintendo keep pumping out Amiibo figures until the volume swamps scalpers and people can actually buy the things for $10? It's not like they're trying to create a secondary market for collectors; they want to sell these things to kids, as practical toys, in volume. So where's the volume for the popular figures?
This is so clearly Nintendo's pattern, that it was a big shock to gaming journalists when Nintendo actually decided to restart production for the NES/SNES Classic. Why is something like that such an exception?
For example — Amiibo. Why don't Nintendo keep pumping out Amiibo figures until the volume swamps scalpers and people can actually buy the things for $10? It's not like they're trying to create a secondary market for collectors; they want to sell these things to kids, as practical toys, in volume. So where's the volume for the popular figures?
This is so clearly Nintendo's pattern, that it was a big shock to gaming journalists when Nintendo actually decided to restart production for the NES/SNES Classic. Why is something like that such an exception?