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Actually in DOS Doom only uses 256 colors for rendering and its palette.


256 at any one time. But, the game has different palletes on different levels. I guess they have to map each pallete to a single display method.


All levels use the same set of palettes. Aside from the normal palette, there are palettes representing various levels of color tinting for pickup/pain/berserk effects, and a slightly green tinted one for the radiation suit.




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