"create a few good paid apps and start generating passive income"
I think we need look no further than patio11 to see just how hard it is to make "good paid apps" for a living. We love seeing the Angry Birds runaway successes, but it can be a slog and really slow going. People just starting out can work on free apps as a learning exercise during or just after college and get picked up by a big name company doing great stuff.
Alot of mobile development companies recruit people based on existing experience making apps. Some app makers push their app development services more aggressively than their released apps (alot of them give their apps away to show off their skills to potential clients).
Perhaps the free app maker's ideas aren't polished or just not good enough to stand alone, but the functionality may wow someone looking to take on a technical co-founder or hire a lead developer to produce a bankable product.
I think we need look no further than patio11 to see just how hard it is to make "good paid apps" for a living. We love seeing the Angry Birds runaway successes, but it can be a slog and really slow going. People just starting out can work on free apps as a learning exercise during or just after college and get picked up by a big name company doing great stuff.
Alot of mobile development companies recruit people based on existing experience making apps. Some app makers push their app development services more aggressively than their released apps (alot of them give their apps away to show off their skills to potential clients).
Perhaps the free app maker's ideas aren't polished or just not good enough to stand alone, but the functionality may wow someone looking to take on a technical co-founder or hire a lead developer to produce a bankable product.