There was actually more than one attempt at a sequel (Payback, Hell on Wheels) which were mostly "cash ins" outsourced by LucasArts and focused on more of the action-y stuff (FPS were just becoming the overriding rage in games) rather than the story telling. Tim Schafer, of course, moved on to Grim Fandango was not involved in the sequel attempts.
New rumors are that Tim himself is considering ideas for a Full Throttle 2 once they finishing remastering Full Throttle, but take those rumors with a giant grain of salt.
One entry way into the giant rabbit hole of old Full Throttle 2 news:
My sympathies to any workers displaced by these events, but I'm happy. Parse is a bad product: it has weird quirks in normal usage but most importantly scales abysmally. I'm thrilled to have ammunition to justify moving away from it.
Love love love the open source angle however, and wish more sunsetting products go this route.
Concord, MA USA (soon Cambridge, MA USA)
KAYAK Software Corporation
Mobile engineers, iOS
Hi all. Kayak is a world leader in travel search and our iOS app is #1 in the App Store. Help us keep it that way by building out exciting new features and relentlessly polishing our existing ones. You should have iOS and network experience along with a deep desire to grow and perfect your skill sets.
We have a very small team we are looking to grow, so talented juniors all the way to principal architects are welcome. We have a flat organization, give people tons of responsibility and autonomy, pay well, and enjoy lots of perks.
If this sounds good feel free to reach me directly at mdurgavich+hn@kayak.com
My issue with masonry is that it's a paper thin abstraction over auto layout. There's some nice syntactic sugar, like chained calls to layout rules.
Ultimately I think there's room for some containers that give up flexibility in exchange for simplicity in code and mental model
There is a difference between "shit talk" and rooting out personal contact information to then send death or rape threats.
I don't think anyone expects an experience akin to high tea with the Queen, but no one deserves to be threatened. Everyone, consciously or not, wants respect.
It's simple in theory but hard in practice. It likely has to come from guidance. As a parent, I expect I will have to teach her how to engage with people both on and offline.
There's a reason we force kids to line up and shake the opposing team's hands after a soccer game.
>There is a difference between "shit talk" and rooting out personal contact information to then send death or rape threats.
Of course there is. The problem with this conversation is that it appears to be a polymorphic one. Which of the two are we talking about? I would imagine that there is no consensus on this.