| 1. | | Amazon studios (amazon.com) |
| 314 points by garrydanger on Jan 22, 2012 | 85 comments |
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| 2. | | Google's "free food" is not free (rachelbythebay.com) |
| 291 points by andrew_k on Jan 22, 2012 | 173 comments |
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| 3. | | US customs blocking DVDs that depict "insurrection against the US" (facebook.com) |
| 246 points by gioele on Jan 22, 2012 | 39 comments |
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| 4. | | My idea to "Kill Hollywood" (rsbrown.net) |
| 239 points by rsbrown on Jan 22, 2012 | 135 comments |
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| 5. | | Defending Privacy at the U.S. Border: A Guide for Travelers Digital Devices (eff.org) |
| 222 points by llambda on Jan 22, 2012 | 53 comments |
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| 6. | | OSX Lion in CSS3 (alessioatzeni.com) |
| 200 points by uptown on Jan 22, 2012 | 45 comments |
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| 7. | | FileSonic disables all filesharing (filesonic.com) |
| 181 points by waitwhat on Jan 22, 2012 | 169 comments |
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| 8. | | Apple's mind-bogglingly greedy and evil license agreement (zdnet.com) |
| 177 points by ot on Jan 22, 2012 | 56 comments |
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| 9. | | Public speaking for normal people (humbledmba.com) |
| 173 points by waratuman on Jan 22, 2012 | 39 comments |
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| 10. | | The Copyright Lobby Absolutely Loves Child Pornography (torrentfreak.com) |
| 166 points by zdw on Jan 22, 2012 | 23 comments |
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| 11. | | SOPA sponsors return: "think of the children" (slashgear.com) |
| 163 points by _ntka on Jan 22, 2012 | 56 comments |
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| 12. | | Uploaded.to blocked U.S. visitors as a response to the MegaUpload takedown (uploaded.to) |
| 153 points by nextparadigms on Jan 22, 2012 | 51 comments |
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| 13. | | Nice guys finish first. Eventually. (wired.co.uk) |
| 117 points by noelsequeira on Jan 22, 2012 | 68 comments |
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| 14. | | When She Codes, The Revolution’s Coming (torontostandard.com) |
| 115 points by queenstreet on Jan 22, 2012 | 137 comments |
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| 15. | | Books for people in the software business (dextronet.com) |
| 115 points by jirinovotny on Jan 22, 2012 | 19 comments |
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| 16. | | ITerm2 is now integrated with tmux terminal multiplexer (code.google.com) |
| 111 points by potomak on Jan 22, 2012 | 27 comments |
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| 17. | | Crowd-sourced political lobby (wethelobby.com) |
| 106 points by frankydp on Jan 22, 2012 | 39 comments |
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| 18. | | Exit Interview: The creators of no-longer-with-us products explain (37signals.com) |
| 100 points by dean on Jan 22, 2012 | 19 comments |
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| 19. | | The Hacker is Watching (gq.com) |
| 98 points by gatsby on Jan 22, 2012 | 30 comments |
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| 21. | | Die, Hollywood, die (benwerd.com) |
| 93 points by benwerd on Jan 22, 2012 | 30 comments |
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| 22. | | White House Petitioned to Investigate MPAA Bribery (torrentfreak.com) |
| 91 points by llambda on Jan 22, 2012 | 14 comments |
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| 23. | | CSS3 Facebook Buttons (nicolasgallagher.com) |
| 85 points by neilparikh on Jan 22, 2012 | 5 comments |
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| 24. | | Does Online Piracy Hurt The Economy? A Look At The Numbers (forbes.com/sites/erikkain) |
| 83 points by Kavan on Jan 22, 2012 | 20 comments |
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| 25. | | Rereading Darwin (americanscientist.org) |
| 78 points by pg on Jan 22, 2012 | 4 comments |
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| 26. | | Disqus Commenting System Goes Down; Leaves All Blogs Comment-Less (digitizor.com) |
| 76 points by dkd903 on Jan 22, 2012 | 29 comments |
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| 28. | | Mathematically analyzing sorting algorithms (peter-eigenschink.at) |
| 73 points by eigenschinkpete on Jan 22, 2012 | 14 comments |
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| 29. | | Copyright fight contributes to media industry decline (plus.google.com) |
| 66 points by tazzy531 on Jan 22, 2012 | 5 comments |
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| 30. | | HTTP 7xx: developer errors (github.com/joho) |
| 65 points by idan on Jan 22, 2012 | 7 comments |
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Hollywood has backed itself into a corner using the exact same methodology that you outline in your new studio: both assume that films are widgets, and great ones can be reliably produced with high frequency if the secret formula is discovered. No such formula exists. Every film is a one off, and many of the biggest hits were perceived as certain flops before their release (Star Wars), just as many sure things have tanked (Cowboys & Aliens).
As I've said before, the solution isn't to become more cautious, but more bold. You studio should be based around locating new, young talent (writers, directors, actors and producers), giving them steady work in exchange for reasonable salaries (kids right out of film school are thrilled w/ $30K a year) and creating an environment where said talent can work on a high volume of projects over a short time period with limited commercial risk. No one should ever feel that failure on any particular project will result in a ruined career - the omnipresence of that fear is what has given rise to timid film-making in the mainstream. Projects should be shot in under two weeks, and should have budgets ranging from $10 - 100K. You should be designing your studio to accommodate modest returns, while accounting for inevitable flops. Never presume you know what will sell, and you might make it.
Film-making isn't a business. Film-making is an art. The best art is achieved via iteration: practice, release, refine, practice, release, refine. Build a studio designed to lose money for two years. In the first year, plan to attract at least 50 young directors, 100 young actors, and 100 young writers. There's no shortage of talent in LA (300 hungry young artists step off the bus in LA every day) but sifting the wheat from the chaff will be exhausting. Do the work, it will be worth it. Build a production schedule geared around low budget genre films, produced in 12 days and costing an average of $35,000 a piece. Ideally you'd be releasing 50 - 75 films a year. Over the first two years of your studio's existence, you'll have released 100 - 150 films. With each film, you'll be able to try new and different release and marketing strategies. You'll be able to gather detailed audience feedback on each film, and at the end of that two years, with a mountain of data behind you, you'll start to have a very strong idea of what sells and what doesn't. What kinds of films your audience is interested in, what kinds of actors, plots and situations they enjoy, and how you can produce films with those elements in the cheapest, quickest way possible. In the third year of your studio's existence, you might start to break even. In the fourth year, every major studio will be begging to work with the radical young talent that your studio has done such an amazing job at cultivating.
In other words: Step One, collect underpants.